
CynoNet Two
GoonWaffe Goonswarm Federation
529
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Posted - 2012.03.19 15:22:00 -
[1] - Quote
Sorry, but I'm gonna Goon-sperg in your thread.
Fully agree with your assessment of the situation. The core of the problem lies deep in the current signature / targeting / tracking mechanics, and there is no solution that allows Titans to keep using turrets without rethinking these in detail.
Although on the other hand, your suggested 'fix' is so far from being balanced I'm surprised the forums haven't tipped over. We're way past the point where Supercap fleets can't be effectively neuted without some form of new AoE neut weapon (or a real boost to Void Bombs). Even if halved, a typical supercap fleet is going to contain over 5 million cap in addition to the additional energy generated from insured 'waterboy' triage carriers (that are effectively disposable). Even in an optimistic case, a fleet of 50 neuting BS will barely manage to cap out a single supercap before being wiped out by the rest if this is the extent of your proposed nerf.
As the devs have indicated that any short-term nerf to titans would involve a minimum of work - so a role repurpose is off the table - here are my suggestions (take some or all of them to preference):
1) Keep the current proposed nerfs in place, but allow Electronic Attack Ships (and possibly Recon cruisers) to bypass supercap ewar immunity. The current changes make it all but impossible for supercaps to fend off these tiny ships without support, provides a role for those frigates outside of alliance tournaments, and brings tracking disruptors and sensor damps to centre stage for ewar. Titans will find it hard to keep up with their little painting/webbing teams with the sensor boosters negated, or weapon range reduced to nearly nothing.
2) If the Titan is intended to be a real anti-capital platform, make it one: Keep the current nerfs, but amend them like so: a) All capital class ships (and large structures intended to be shot by capitals) have their sig radius increased heavily. This allows titans to lock them in a reasonable amount of time. b) Reduce the number of XL turret/launcher slots on all titans to 4. c) Reduce Doomsday base damage to 1 million, reduce fuel use by 75%, reduce cap use by 75%. d) Change Doomsday Operation to reduce DD cooldown by 5% per level (to 7.5 mins at level V). e) Allow the racial Titan skill to online 1 additional Doomsday module per level.
Titans are now able to do a similar amount of DPS against capital-class targets as before, and have more flexbility to deal with DD-tanked vessels. They still have XL weapons, but that capabilty is reduced making the issues with tracking less of an issue until Titans can recieve a new role.
3) More ewar options to counter the lazy balancing that is supercap ewar immunity: Increase the range of void and lockbreaker bombs, reduce the damage they do to themselves so more can be fired at once. Allow lockbreaker bombs to affect supercaps. Allow Remote ECM Bursts to fit a focus script that jams a supercap for XX seconds. Allow regular ECM Bursts affect supercaps.
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